Japan is the latest country to embrace the 3D printing technology at the school level. The Japanese have always been tech savvy but they were lagging behind a little in this regard. The Japanese government has been promoting educational 3D printing for some time and Microsoft Japan and Kabuku recently launched an educational Minecraft based coding and 3D printing program to get the kids of the sixth-year to embrace making in the new Qremo IT x Creative Classroom for a special 3D printing course.
Japan is normally one of the leaders in tech and innovation but many Western countries had already embraced this concept in schools with about a 1,000 elementary schools across the US are already installing 3D printers in their science classes. Just last month, a British government asked for 3D printers to be installed at all schools across Britain. Japan has lagged behind in this regard due to lack of centralized educational programs and a shortage of relevant experts.
Established in 2005, social aid providers Litalico have been exploring 3D printing as well. Ready to take on Japan’s educational problems as well as unemployment and disability issues, the firm started the Qremo project in 2014 in the Tokyo area to promote “thinking, making, communicating” skills through digital educational platforms.
The program aims at introducing the children to a wide range of technologies, courses and learning experiences from a young age. This enables the children to have hands on experience in programming, robotics, digital design and 3D printing. Over 1000 students are taking their course, with Suginami Elementary School the fifth and latest addition. Eventually, they hope to be integrated into the official Japanese educational curriculum. The Suginami Elementary School is a great addition to Qremo Digital Fabrication as their students are already using educational technology like digital blackboards and electronic text books.
The introduction to 3D printing for this particular school will be made on 10th June when sixth year students will be given a lesson titled “What would sea creatures look like if they evolved?” They will receive a demonstration and then be asked to design their own sea creatures. The lesson will last about 40 minutes and bring out the inner creativity of the participating students.
A small but a sure step for Qremo 3D and a game changer in the Japanese educational scene. Legislators are already looking to make programming compulsory for school children starting school in 2020 and if the Qremo Project is a success, digital making could also set foot in Japanese schools.